![]() (Note: “Name” is a terrible label, “First Name” or “Full Name” would be much better) Not only that, there is an associative relationship between the components that may be useful in heavy handed refactoring. ![]() Instead of announcing Edit Box, Double tap to activate it will now announce Edit Box for *label text*, Double tap to activate - which is incredibly useful information not requiring a hint. So why use it? It’s just mark up! Well, it makes quite a difference to a screen reader user. Hence, the TextView is a label for the EditText. For example, a TextView before an EditText in the UI usually specifies what infomation (sic) is contained in the EditText. Specifies the id of a view for which this view serves as a label for accessibility purposes. The labelFor property documentation can be found in the label specific accessibility documentation page or inside the attrs class, which describes it as follows: Marking labels with the labelFor attribute Not only is it redundant to read, but folks using assistive technologies will experience the same text twice and it could add to confusion as to where the user is in the navigational tree. I don’t think hints and labels should have the same text inside them. Alternatively, a hint is a part of an input providing a description (and possibly an example) for the user as a non-essential guide that will disappear when they begin the input process. If you had to ask me to differentiate between the two, I would say that a label is a standalone view that remains on the screen for users to identify another neighbouring component. Today I would like to discuss an aspect of development that is deceptively not-simple: hints and labels. It can be fairly difficult to ascertain everything for a dynamic screen just from one design, and to make it worse, quite often Android developers have to “translate” these designs from an iPhone design. Normally in Android development, you get handed a picture and are told to implement an interface.
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